1.0.5 Patch for International Conlict Europe
Date: Sunday, November 30 2008 @ 17:10:54 CET
Topic:


The International Conflict Team realeased a new Patch 1.0.6 on Monday 24/11/2008
You must alread have pacthed your International Conflict Europe to 1.0.5 Version.

Download Patch 1.0.5

For the Changelog click on "Read more"

Changelog
Reduced max age and light values of the flares

Modified def files: items.def, weapons.def, ammo.def, PRJCTLS.PTL

Terrains:
*******

  • Sun_RivX repaired the bland foilage decoration.
  • Sun_Coa1 repaired a small foliage leakage
  • BOLA - repaired (new name: BOLAC)


  • Vehicles:
    *******

  • Truck - Increase Speed and Turning
  • Arm Truck - Increase Speed and Turning
  • GRAD - Increase Speed and Turning
  • Tank - Adjusted Start Range Setting to 300m on all tanks due to 2 Different Settings in Weapon.Def
  • Tank - Adjusted Tank Stability to Improve Firing
  • SideWinder Harrier - Adjusted Heat Sig from 300m to 350m
  • Harpoon Harrier - Adjusted Heat Sig from 300m to 400m
  • Nuke howitzer - fixed
  • MLRS - fixed
  • Tracked Rapier SAM - fixed
  • Removed UN Mil26 and UN blackhawk blank entries (no plans to bring them into the mod)
  • Truck - Increase Speed and Turning
  • Arm Truck - Increase Speed and Turning
  • GRAD - Increase Speed and Turning
  • Tank - Adjusted Start Range Setting to 300m on all tanks due to 2 Different Settings in Weapon.Def
  • Tank - Adjusted Tank Stability to Improve Firing
  • SideWinder Harrier - Adjusted Heat Sig from 300m to 350m
  • Harpoon Harrier - Adjusted Heat Sig from 300m to 400m
  • Nuke howitzer - fixed
  • MLRS - fixed
  • Tracked Rapier SAM - fixed


  • Buildings and Objects:
    ****************

  • SAZ- Warehouse 6 -recovered
  • SAZ- Hanging Survail Monitor -fixed
  • grdnshed building SAZ- hidden until fixed
  • Static Artillery - armor level increased


  • Weapons:
    *******

    Added Weapons:

  • M16A3 -Medic/Engineer/Infantry/Special Forces
  • AK47 - Special Forces
  • MP5K - Sniper/Special Forces
  • Glock 17 - Medic/Infantry


  • Increase Ammo Damage:

  • Mini Gun
  • 7.62mm
  • Side Arms
  • HE Round (Min Blast Area Increased)
  • AT Mines (Min Blast Area Increased)


  • Reduce:

  • AA Gun - Over Heat/Cool Down Time
  • Mini Gun - Over Heat/Cool Down Time
  • AK47,AK103, G3A3, GPMG and PKM - Accuracy Reduced Slightly
  • P90 - Accuracy Reduced Slightly


  • Increased:

  • SR25,SR25SD,PSG1 and PSG1SD - Accuracy Increased
  • AK47,AK103, G3A3, GPMG and PKM - Recoil Increased
  • P90 - Recoil Increased Slightly


  • Important !!! Reduced Range on Side Arms:

  • Shotgun - 75m Approx
  • Glock 17 - 100m Approx
  • Glock 18C - 100m Approx
  • MP5K - 125m Approx
  • MP5SD5 - 125m Approx
  • MP5/10 -150m Approx


  • Body Armor !!! Ammo Effectiveness:

  • 9mm FMJ - No Effect
  • 9mm AP - If you can hit it, you can Kill it
  • 9mm - SP No Effect


  • 10mm FMJ - No Effect
  • 10mm AP - If you can hit it, you can Kill it
  • 10mm - SP No Effect


  • Shotgun - No Effect


  • SD Weapons - No Effect


  • 5.56mm FMJ - Effective up to Approx 200m, Weapon Dependent
  • 5.56mmm AP - If you can hit it, you can Kill it
  • 5.56mm SP - No Effect


  • 7.62mm FMJ - Effective up to Approx 300m, Weapon Dependent
  • 7.62mmm AP - If you can hit it, you can Kill it
  • 7.62mm SP - Effective up to Approx 150m, Weapon Dependent



  • Known Issues WIP:
    SAZ- Watchhus2 duplicates itself into the "foliage" pallete in Nile. Make sure you are placing it from the "buildings" pallete
    Yellow Parked Trailer Truck has been reported to cause game crash for people with GeForce graphics cards


    This article comes from -ToF- Team of Friendship JO Clan
    www.tof-clan.com

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