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Welcome to Team Of Friendship

Thypoon Rising
Escalation
Reality
Internal Conflict
Call of Duty 4

We are an active Joint Operations clan
that's been around for a while.
On JO we serv TR.IC and AW
Also serving Call of Duty 4 as a side kick in waiting for Angel Falls!
On cod4 we just noob around!

Our servers are running on a dedicated AMD Athlonx 64 X2 Dual 4200+
with 2GB ram and on a 100/100Mbit connection.

Our Call of Duty 4 server is usually running mixed gametypes and got 24 slots.

On JO the stats tracked by JOstats.


We are currently recruiting press HERE to apply


 
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Topics  Replies   Author   Views   Last Post 
folder  Maplist for IC-Downloaders 3 -ToF-Oldie 212   09/08/2010 at 09:58 
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folder  congratz -ToF- 4 -ToF-Fluffe 55   09/06/2010 at 23:43 
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folder  Happy birthday Desert Gurke! 4 -ToF-Fluffe 48   09/06/2010 at 11:37 
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folder  Invites 1 -ToF-Denniz 26   09/02/2010 at 23:05 
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folder  Server speed 10 -ToF-Lunda 252   09/02/2010 at 12:07 
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folder  my status omg! 9 -ToF-Fluffe 102   09/01/2010 at 16:14 
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1.0.5 Patch for International Conlict Europe
The International Conflict Team realeased a new Patch 1.0.6 on Monday 24/11/2008
You must alread have pacthed your International Conflict Europe to 1.0.5 Version.

Download Patch 1.0.5

For the Changelog click on "Read more"

Changelog
Reduced max age and light values of the flares

Modified def files: items.def, weapons.def, ammo.def, PRJCTLS.PTL

Terrains:
*******

  • Sun_RivX repaired the bland foilage decoration.
  • Sun_Coa1 repaired a small foliage leakage
  • BOLA - repaired (new name: BOLAC)


  • Vehicles:
    *******

  • Truck - Increase Speed and Turning
  • Arm Truck - Increase Speed and Turning
  • GRAD - Increase Speed and Turning
  • Tank - Adjusted Start Range Setting to 300m on all tanks due to 2 Different Settings in Weapon.Def
  • Tank - Adjusted Tank Stability to Improve Firing
  • SideWinder Harrier - Adjusted Heat Sig from 300m to 350m
  • Harpoon Harrier - Adjusted Heat Sig from 300m to 400m
  • Nuke howitzer - fixed
  • MLRS - fixed
  • Tracked Rapier SAM - fixed
  • Removed UN Mil26 and UN blackhawk blank entries (no plans to bring them into the mod)
  • Truck - Increase Speed and Turning
  • Arm Truck - Increase Speed and Turning
  • GRAD - Increase Speed and Turning
  • Tank - Adjusted Start Range Setting to 300m on all tanks due to 2 Different Settings in Weapon.Def
  • Tank - Adjusted Tank Stability to Improve Firing
  • SideWinder Harrier - Adjusted Heat Sig from 300m to 350m
  • Harpoon Harrier - Adjusted Heat Sig from 300m to 400m
  • Nuke howitzer - fixed
  • MLRS - fixed
  • Tracked Rapier SAM - fixed


  • Buildings and Objects:
    ****************

  • SAZ- Warehouse 6 -recovered
  • SAZ- Hanging Survail Monitor -fixed
  • grdnshed building SAZ- hidden until fixed
  • Static Artillery - armor level increased


  • Weapons:
    *******

    Added Weapons:

  • M16A3 -Medic/Engineer/Infantry/Special Forces
  • AK47 - Special Forces
  • MP5K - Sniper/Special Forces
  • Glock 17 - Medic/Infantry


  • Increase Ammo Damage:

  • Mini Gun
  • 7.62mm
  • Side Arms
  • HE Round (Min Blast Area Increased)
  • AT Mines (Min Blast Area Increased)


  • Reduce:

  • AA Gun - Over Heat/Cool Down Time
  • Mini Gun - Over Heat/Cool Down Time
  • AK47,AK103, G3A3, GPMG and PKM - Accuracy Reduced Slightly
  • P90 - Accuracy Reduced Slightly


  • Increased:

  • SR25,SR25SD,PSG1 and PSG1SD - Accuracy Increased
  • AK47,AK103, G3A3, GPMG and PKM - Recoil Increased
  • P90 - Recoil Increased Slightly


  • Important !!! Reduced Range on Side Arms:

  • Shotgun - 75m Approx
  • Glock 17 - 100m Approx
  • Glock 18C - 100m Approx
  • MP5K - 125m Approx
  • MP5SD5 - 125m Approx
  • MP5/10 -150m Approx


  • Body Armor !!! Ammo Effectiveness:

  • 9mm FMJ - No Effect
  • 9mm AP - If you can hit it, you can Kill it
  • 9mm - SP No Effect


  • 10mm FMJ - No Effect
  • 10mm AP - If you can hit it, you can Kill it
  • 10mm - SP No Effect


  • Shotgun - No Effect


  • SD Weapons - No Effect


  • 5.56mm FMJ - Effective up to Approx 200m, Weapon Dependent
  • 5.56mmm AP - If you can hit it, you can Kill it
  • 5.56mm SP - No Effect


  • 7.62mm FMJ - Effective up to Approx 300m, Weapon Dependent
  • 7.62mmm AP - If you can hit it, you can Kill it
  • 7.62mm SP - Effective up to Approx 150m, Weapon Dependent



  • Known Issues WIP:
    SAZ- Watchhus2 duplicates itself into the "foliage" pallete in Nile. Make sure you are placing it from the "buildings" pallete
    Yellow Parked Trailer Truck has been reported to cause game crash for people with GeForce graphics cards


    Posted on Sonntag, November 30 @ 16:10:54 CET by appu
    ( Reads: )
     
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    JO Server Status
      AW2-ToF 4.20 Coop
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    -ToF-WARSERVER
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    Game Mod: None
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