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-ToF- Team of Friendship JO Clan: Forums

 
-ToF- Team of Friendship JO Clan :: - AW2 FINAL ... Map Bugs !!!!
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AW2 FINAL ... Map Bugs !!!!

 
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-ToF-DesertGurke
Junior Warrant Officer
Junior Warrant Officer


Joined: Aug 28, 2008
Posts: 254
Location: Austria

PostPosted: Sat Jul 11, 2009 2:24 pm    Post subject: AW2 FINAL ... Map Bugs !!!! Reply with quote

When you have found some bugs in the new AW2 Final Maps please report it here !! Don't forget to write down the name of this map !!

Dangerous Ice:
at PSP C the chopper is standing 2m over the heliport
the PSP D is in a oiltank
the chopper at PSP H is 1/2m over ground

Businessworld:
at PSP D the chopper is standing 10m over ground
at beginning the apaches kill all (no armory for stingers)
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Wolfseye
Newbie
Newbie


Joined: Jul 11, 2009
Posts: 9
Location: Germany

PostPosted: Sat Jul 11, 2009 6:31 pm    Post subject: Reply with quote

The Mapper of these Maps is currently not available. We will contact her in a couple of weeks when she is back and ask about that.

Just in case so we dont forget, please open a SUPPORT TICKET on the AW Site and give us these Informations there. Wink

Thank you.
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-ToF-bigdogsppe
Private First Class
Private First Class


Joined: Dec 30, 2008
Posts: 29
Location: Texas

PostPosted: Sun Jul 12, 2009 4:43 pm    Post subject: Reply with quote

I cant get sniper rifles to zoom in and out ? anyone else?
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-ToF-appu
Site Admin
Site Admin


Joined: Sep 16, 2005
Posts: 867
Location: Germany

PostPosted: Sun Jul 12, 2009 4:46 pm    Post subject: Reply with quote

-ToF-bigdogsppe wrote:
I cant get sniper rifles to zoom in and out ? anyone else?


think it is a server option
activated it right now

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-ToF-DEATHTRAP
Second Lieutenant
Second Lieutenant


Joined: Sep 14, 2005
Posts: 868
Location: Germany

PostPosted: Sun Jul 12, 2009 4:56 pm    Post subject: Reply with quote

The aiming of most weapons isn't accurate!
Much work left to do but look's nice!

For me IC is still the best mod!

Greetz!

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Wolfseye
Newbie
Newbie


Joined: Jul 11, 2009
Posts: 9
Location: Germany

PostPosted: Sun Jul 12, 2009 4:58 pm    Post subject: Reply with quote

-ToF-DEATHTRAP wrote:
The aiming of most weapons isn't accurate!


I doubt that. The accuracy is really fine. Wonder why you think that ? Sad
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-ToF-DesertGurke
Junior Warrant Officer
Junior Warrant Officer


Joined: Aug 28, 2008
Posts: 254
Location: Austria

PostPosted: Tue Jul 14, 2009 11:08 am    Post subject: Reply with quote

Blind Rage:
PSP E is 10m over ground and cant be taken

Bloody Dust:
PSP A .. 1 hangar is a little bit in the air
PSP C .. 1 building is on one side 2m over the ground
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-ToF-DesertGurke
Junior Warrant Officer
Junior Warrant Officer


Joined: Aug 28, 2008
Posts: 254
Location: Austria

PostPosted: Tue Jul 14, 2009 11:19 am    Post subject: Reply with quote

a big problem in the new AW Mod are the Apaches. in many maps they kill and kill but they dont die easy. sometimes you need 5-6 stingers to bring such a chopper down and they only need a few shots to kill all players and thats not really good.

i think the aiming of the weapons is not so bad but sometimes most of the bullets fail and dont hit the enemy =( .

and a further problem are DFX maps. there are psps marked in the map but in the game you cant find them because they are not there.
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Wolfseye
Newbie
Newbie


Joined: Jul 11, 2009
Posts: 9
Location: Germany

PostPosted: Tue Jul 14, 2009 11:31 am    Post subject: Reply with quote

-ToF-DesertGurke wrote:
a big problem in the new AW Mod are the Apaches. in many maps they kill and kill but they dont die easy. sometimes you need 5-6 stingers to bring such a chopper down and they only need a few shots to kill all players and thats not really good.

i think the aiming of the weapons is not so bad but sometimes most of the bullets fail and dont hit the enemy =( .

and a further problem are DFX maps. there are psps marked in the map but in the game you cant find them because they are not there.


DFX maps usually have only waypoints, no flags. And the only way to run DFX Maps in JO, is to either rework every Map and put flags in it manually or you can only use the X as Waypoint. Waypoints dont work like in DFX in JO. And thats not our fault, thats because of the difference between DFX.exe and JO.exe

I am not having any issues hitting enemies to be honest, so I wonder why you say that the accuracy is off.

If the Apaches are too hard in those Maps for you, just use the GCC (GAME CONTROL CENTER), you can find it on the latest News on Awmod.com, with that you can set the accuracy level of the AI per Map in 40 %, 60 %, 80 % or 100 %. So if the AI in some Maps is too hard, start your Server with this Tool and it will be easier.
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Eigenaar
Newbie
Newbie


Joined: Jul 12, 2009
Posts: 3

PostPosted: Tue Jul 14, 2009 12:46 pm    Post subject: Reply with quote

Hey all, my vision on this.. if you look at the flares they toss after firing a stinger is much more.. so that would be the reason for using more stingers against them.. and the accurate with the weapons is with every weapon difrent, try using a mp5 or ak 47 specialy on longer distance, and no bullit is shot in streight line but curved line's.. so I have learned my self on longer distance with assalt rifle to aim higher with aiming point, but thats each and one for them selfs..

Eigenaar
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-ToF-Lunda
Second Lieutenant
Second Lieutenant


Joined: Sep 11, 2006
Posts: 864

PostPosted: Tue Jul 14, 2009 2:16 pm    Post subject: Reply with quote

The weapons in AW2 works a lot better for me. Ex, if someone shout TANKS i´ll grab me a javelin (3 shot)and run up the hill...aim and shoot AND hit.... In IC i have 1 shot, run up the hill...aim...signal...fire...WTF...i KNOW i did not aim for the moon. The stingers and nadeguns works exelent..and the only thing moore about the guns in AW2....I am not hitting vorse or better then i do in any other mod. I am very pleased with the mod exept for some of the maps that can be fixed Rock n Rol
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