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-ToF-DesertGurke Junior Warrant Officer


Joined: Aug 28, 2008 Posts: 254 Location: Austria
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Posted: Sat Jul 11, 2009 2:24 pm Post subject: AW2 FINAL ... Map Bugs !!!! |
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When you have found some bugs in the new AW2 Final Maps please report it here !! Don't forget to write down the name of this map !!
Dangerous Ice:
at PSP C the chopper is standing 2m over the heliport
the PSP D is in a oiltank
the chopper at PSP H is 1/2m over ground
Businessworld:
at PSP D the chopper is standing 10m over ground
at beginning the apaches kill all (no armory for stingers) |
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Wolfseye Newbie


Joined: Jul 11, 2009 Posts: 9 Location: Germany
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Posted: Sat Jul 11, 2009 6:31 pm Post subject: |
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The Mapper of these Maps is currently not available. We will contact her in a couple of weeks when she is back and ask about that.
Just in case so we dont forget, please open a
SUPPORT TICKET
on the AW Site and give us these Informations there.
Thank you. |
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-ToF-bigdogsppe Private First Class


Joined: Dec 30, 2008 Posts: 29 Location: Texas
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Posted: Sun Jul 12, 2009 4:43 pm Post subject: |
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| I cant get sniper rifles to zoom in and out ? anyone else? |
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-ToF-appu Site Admin


Joined: Sep 16, 2005 Posts: 867 Location: Germany
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Posted: Sun Jul 12, 2009 4:46 pm Post subject: |
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| -ToF-bigdogsppe wrote:
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I cant get sniper rifles to zoom in and out ? anyone else?
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think it is a server option
activated it right now _________________
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-ToF-DEATHTRAP Second Lieutenant


Joined: Sep 14, 2005 Posts: 868 Location: Germany
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Posted: Sun Jul 12, 2009 4:56 pm Post subject: |
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The aiming of most weapons isn't accurate!
Much work left to do but look's nice!
For me IC is still the best mod!
Greetz! _________________
We stand together, we fight together, we fall together! |
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Wolfseye Newbie


Joined: Jul 11, 2009 Posts: 9 Location: Germany
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Posted: Sun Jul 12, 2009 4:58 pm Post subject: |
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| -ToF-DEATHTRAP wrote:
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The aiming of most weapons isn't accurate!
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I doubt that. The accuracy is really fine. Wonder why you think that ?  |
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-ToF-DesertGurke Junior Warrant Officer


Joined: Aug 28, 2008 Posts: 254 Location: Austria
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Posted: Tue Jul 14, 2009 11:08 am Post subject: |
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Blind Rage:
PSP E is 10m over ground and cant be taken
Bloody Dust:
PSP A .. 1 hangar is a little bit in the air
PSP C .. 1 building is on one side 2m over the ground |
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-ToF-DesertGurke Junior Warrant Officer


Joined: Aug 28, 2008 Posts: 254 Location: Austria
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Posted: Tue Jul 14, 2009 11:19 am Post subject: |
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a big problem in the new AW Mod are the Apaches. in many maps they kill and kill but they dont die easy. sometimes you need 5-6 stingers to bring such a chopper down and they only need a few shots to kill all players and thats not really good.
i think the aiming of the weapons is not so bad but sometimes most of the bullets fail and dont hit the enemy =( .
and a further problem are DFX maps. there are psps marked in the map but in the game you cant find them because they are not there. |
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Wolfseye Newbie


Joined: Jul 11, 2009 Posts: 9 Location: Germany
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Posted: Tue Jul 14, 2009 11:31 am Post subject: |
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| -ToF-DesertGurke wrote:
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a big problem in the new AW Mod are the Apaches. in many maps they kill and kill but they dont die easy. sometimes you need 5-6 stingers to bring such a chopper down and they only need a few shots to kill all players and thats not really good.
i think the aiming of the weapons is not so bad but sometimes most of the bullets fail and dont hit the enemy =( .
and a further problem are DFX maps. there are psps marked in the map but in the game you cant find them because they are not there.
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DFX maps usually have only waypoints, no flags. And the only way to run DFX Maps in JO, is to either rework every Map and put flags in it manually or you can only use the X as Waypoint. Waypoints dont work like in DFX in JO. And thats not our fault, thats because of the difference between DFX.exe and JO.exe
I am not having any issues hitting enemies to be honest, so I wonder why you say that the accuracy is off.
If the Apaches are too hard in those Maps for you, just use the GCC (GAME CONTROL CENTER), you can find it on the latest News on Awmod.com, with that you can set the accuracy level of the AI per Map in 40 %, 60 %, 80 % or 100 %. So if the AI in some Maps is too hard, start your Server with this Tool and it will be easier. |
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Eigenaar Newbie


Joined: Jul 12, 2009 Posts: 3
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Posted: Tue Jul 14, 2009 12:46 pm Post subject: |
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Hey all, my vision on this.. if you look at the flares they toss after firing a stinger is much more.. so that would be the reason for using more stingers against them.. and the accurate with the weapons is with every weapon difrent, try using a mp5 or ak 47 specialy on longer distance, and no bullit is shot in streight line but curved line's.. so I have learned my self on longer distance with assalt rifle to aim higher with aiming point, but thats each and one for them selfs..
Eigenaar |
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-ToF-Lunda Second Lieutenant


Joined: Sep 11, 2006 Posts: 864
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Posted: Tue Jul 14, 2009 2:16 pm Post subject: |
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The weapons in AW2 works a lot better for me. Ex, if someone shout TANKS i´ll grab me a javelin (3 shot)and run up the hill...aim and shoot AND hit.... In IC i have 1 shot, run up the hill...aim...signal...fire...WTF...i KNOW i did not aim for the moon. The stingers and nadeguns works exelent..and the only thing moore about the guns in AW2....I am not hitting vorse or better then i do in any other mod. I am very pleased with the mod exept for some of the maps that can be fixed  _________________
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